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Nokhud Offensive

Updated on 21.2.2023, 14:47

Hello! Welcome to the Tanknotes Dragonflight Guides! Before we begin, a few disclaimers:

  • In a change from the SL version of these guides, I've really downsized the information in these guides, both for readability and to make things easier to update down the line. These guides do not have every mechanic explained in detail, nor am I aiming to, especially if it's not relevant to how you would tank a pull. My focus for these guides is to give you a bit of a guideline on how to start thinking about each pull, both from a big-picture PoV as well as how to assign interrupts, group cooldowns, and your own defensives. 
  • DF dungeons also tend to be quite "press W and kill everything you see" in terms of Pathing so I've put things in a pull order based on Trell's DF Starter Routes with a few of my own tweaks. I am not revolutionizing anything in terms of pathing here and my goal is to make it PUG-friendly regardless of group composition. 
  • I've tried to stay consistent with some formatting to make it easier to read at a glance -- if it gets confusing, feel free to give me feedback on discord and I can add a user guide or make the formatting clearer

I have absolutely no idea what classes that I don't personally play or run with frequently do in these dungeons. I'll add things I see but it is by no means everything -- if you want to help out and suggest an addition I'd be thrilled to add it and credit you! Suggestions can go in our discord or DM me directly at Sessa#3975

Back to Mythic +
Written by
Sessa#3975
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There is dragonriding in this dungeon; I'm not going to insult your intelligence and explain it to you because surely if you've gotten to M+, you can do it. 

Boss Order and Bloodlust Timings:

This path assumes going from Granyth -> The Raging Tempest -> Teera and Maruuk because it's the most commonly used path by PUG Groups, but you can also go to Raging Tempest first. The logic being that Tempest is the hardest of the 3 bosses so you can get Bloodlust on cooldown ASAP. I prefer using Bloodlust on Granyth's trash to get it on cooldown even faster and you'll still have it up for Raging Tempest.  

Pull 1 - Patrol

Aim to land on the BIG patrol when flying in, use Bloodlust if you need to (Granyth is an easy boss and won't need it), and mow it down with everyone's cooldowns still up. This is the hardest pack in this area and can easily sneak up on you during another pull so it's best to just get it cleared first. You'll know this is the right pack because a) it's massive and b) they travel in kind of a "flying V" formation which makes them easy to spot while in the air. 

2 Longbow and a Hornsounder who don't move on their own can make positioning complicated, especially on Sanguine weeks. Displacement abilties (especially grip from Death Knights) are huge here but things are not unmanagable without them as long as you don't try to pull this group into another pack. 

Interrupts and Stops

1x Painstomper- Disruptive Shout - 25 seconds between casts
1x Hornsounder - Rally the Clan - ~15 seconds between casts
1x Beastmaster - Hunt Prey - alternatively assign a class that can soothe on the War Ohuna 

Tank cooldown planning

2x Warspears - Pierce bleed can stack up quickly with two of these mobs, use cooldowns once stacks are high

Nokhud Plainstomper

Disruptive Shout
  • Move away during War Stomp

Nokhud Beastmaster

  • Hunt Prey - stun or soothe it off their pet
  • Whoever has the Hunter's Mark debuff will be taking a lot of damage

War Ohuna

  • Soothe if enraged by the Beastmaster's Hunt Prey

Nokhud Hornsounder

  • Rally the Clan - PRIORITY stun
  • Won't move on their own, need to use displacement

Nokhud Longbow x2

  • Multishot - avoidable tank frontal
  • Won't move on their own, need to use displacement

Nokhud Warspear x2

  • Puts bleeds out on the tank (Pierce) and party members (Swift Stab)

 

Pull 2 - Lancemaster Pack #1

You can interchange this pull for the other patrol that goes around the area (Pull 3) if the timing is good, otherwise you need to start killing the 3 Lancemaster groups in this area to activate the boss. This one is probably the most annoying group because of the 2 Longbow and Hornsounder issue we dealt with in the previous pack. Again focus on displacement and because this group is stationary when you pull it, the archer mobs will shuffle towards you SLIGHTLY on pull so keep that in mind when you're running in.

Otherwise this pull has roughly the same amount of things to worry about for the group, but less tank damage intake so you can save some CDs

Interrupts and Stops

1x Lancemaster- Disruptive Shout - 25 seconds between casts
1x Hornsounder - Rally the Clan - ~15 seconds between casts
1x Beastmaster - Hunt Prey-
alternatively assign a class that can soothe on the War Ohuna 

Nokhud Lancemaster

Disruptive Shout
  • Move away during War Stomp
  • Face away from group -- all of their attacks cleave

Nokhud Hornsounder

  • Rally the Clan - PRIORITY stun
  • Won't move on their own, need to use displacement

Nokhud Longbow x2

  • Multishot - avoidable tank frontal
  • Won't move on their own, need to use displacement

Nokhud Beastmaster

  • Hunt Prey - stun or soothe it off their pet
  • Whoever has the Hunter's Mark debuff will be taking a lot of damage

War Ohuna

  • Soothe if enraged by the Beastmaster's Hunt Prey

     

    Pull 3 - Patrol

    This patrol can also be pulled later if you want OR is the safest opportunity to combine packs with the following Lancemaster pack on Pull 4 -- only do this if you have enough reliable stops to deal with 2 Hornsounders casting Rally the Clan and enough displacement to get this Hornsounder from this pack into AoE range of the next pull. Also make sure you're only combining this pull with Pull 4 (when looking at the map, on the NE side of the boss) and not Pull 5, otherwise you'll need to deal with 3 Warspears at the same time!

    Interrupts and Stops

    1x Plainstomper - Disruptive Shout - 25 seconds between casts
    1x Hornsounder - Rally the Clan - ~15 seconds between casts
    1x Beastmaster - Hunt Prey - alternatively assign a class that can soothe on the War Ohuna 

    Nokhud Plainstomper

    Disruptive Shout
    • Move away during War Stomp

    Nokhud Warspear

    • Puts bleeds out on the tank (Pierce) and party members (Swift Stab)

    Nokhud Hornsounder

    • Rally the Clan - PRIORITY stun
    • Won't move on their own, need to use displacement

    Nokhud Beastmaster

    • Hunt Prey - stun or soothe it off their pet
    • Whoever has the Hunter's Mark debuff will be taking a lot of damage

    War Ohuna

    • Soothe if enraged by the Beastmaster's Hunt Prey

       

      Pull 4 - Lancemaster Pack #2

      The easiest pull of the area; if you didn't do a double pull here, just handle the mechanics well and your healer can have a little break to regain cooldowns. When making your own path, you can also move this pull to be the last one right before the boss to regain some dps cooldowns as well if you want. 

      Interrupts and Stops

      1x Lancemaster- Disruptive Shout - 25 seconds between casts
      1x Hornsounder - Rally the Clan - ~15 seconds between casts

      Nokhud Lancemaster

      Disruptive Shout
      • Move away during War Stomp
      • Face away from group -- all of their attacks cleave

      Nokhud Hornsounder

      • Rally the Clan - PRIORITY stun
      • Won't move on their own, need to use displacement

      Nokhud Longbow

      • Multishot - avoidable tank frontal
      • Won't move on their own, need to use displacement

      Nokhud Warspear

      • Puts bleeds out on the tank (Pierce) and party members (Swift Stab)

           

          Pull 5 - Lancemaster Pack #3

          This pull is easy on the group but can be rough on the tank, with 2 Longbowmen shooting Multishots off, your positioning is extremely important to make sure you don't cleave the group with a frontal while dodging them both; this group doesn't use stops at all to handle mechanics so feel free to use them here to stop Multishots if you're in a bad position. On top of those, you also have 2 Warspears in this pack stacking up a bleed, so being hit by Multishot accidently is extra deadly. 

          Interrupts and Stops

          1x Lancemaster- Disruptive Shout - 25 seconds between casts

          Tank cooldown planning

          2x Warspears - Pierce bleed can stack up quickly with two of these mobs, use cooldowns once stacks are high

          Nokhud Lancemaster

          Disruptive Shout
          • Move away during War Stomp
          • Face away from group -- all of their attacks cleave

          Nokhud Longbow x2

          • Multishot - avoidable tank frontal
          • Won't move on their own, need to use displacement

          Nokhud Warspear x2

          • Puts bleeds out on the tank (Pierce) and party members (Swift Stab)

           

          Granyth 

           

          Pull 7 - Stormcaller Pack #1

          The pack at the top of the waterfall is the hardest of the bunch here so it's often done first because you're coming out of a boss fight + have a stretch of dragonriding to allow cooldowns to come back again. If for whatever reason your group is low on dps cooldowns, do another pack first and come back to this one. 2 Arcblades can be tricky to backpedal reliably, so keep away from melee just in case you get hit anyways or use stops on their Arcing Strike cast since stops aren't as needed in this pull. 

          Interrupts and Stops

          1x Stormspeaker - Tempest20 seconds between casts
          1x Unstable Squall - Surgethey basically spam cast this, it's interruptible but a better strategy is to stun them and kill them ASAP as this cast is dangerous if left unchecked. 

          Tank cooldown planning

          Both the Stormcaller and Stormspeaker spam Stormbolt on the tank; if your group is low on interrupts and can't get these very often, you will want to use a cooldown or two during this pull as combined with the Arcblades, there can be a lot of incoming magic damage that is difficult to mitigate. 

          Stormcaller

          • Stormbolt - interrupt
          • Burst down the Stormsurge Totem before Totemic Overload

          Storm Surge Totem

          • Kill ASAP before the Stormcaller casts Totemic Overload
          • Summons orbs that buff you like the boss (DPS players have prio on these)
          • Void zone when dead - position mobs slightly away

          Primalist Arcblade x2

          • Backstep the Arcing Strike -- stand 8 yards away from melee just in case you miss it

          Primalist Stormspeaker

          Tempest
          • Stormbolt - interrupt with any spare interrupts
          • Summon Squall - low priority interrupt

          Unstable Squall

          Surge
          • Explode on death -- move out of puddle

            Pull 8 - Patrol

            Since this pack is a patrol that circles the boss arena, check and see if you have a good opportunity to pull it now by hopping down the waterfall 

            Primalist Thunderbeast

            Thunderstrike
            • Thunderclap - move away, can be hard to see in water
            • Stay spread 10 yards apart for Chain Lightning

            Primal Stormshield x2

            • DPS down or Purge Stormshield or it damages the party on expiry
            • Their melees do magic damage -- may need some extra defensives

            Primal Gust x4

            • Purge their shield off to kill them faster

            Pull 9

            By and large the easiest pack you'll see in this dungeon

            Stormcaller

            • Stormbolt - interrupt
            • Burst down the Stormsurge Totem before Totemic Overload

            Storm Surge Totem

            • Kill ASAP before the Stormcaller casts Totemic Overload
            • Summons orbs that buff you like the boss (DPS players have prio on these)
            • Void zone when dead - position mobs slightly away

            Primalist Arcblade x2

            • Backstep the Arcing Strike -- stand 8 yards away from melee just in case you miss it

            Pull 10

            Stormcaller

            • Stormbolt - interrupt
            • Burst down the Stormsurge Totem before Totemic Overload

            Storm Surge Totem

            • Kill ASAP before the Stormcaller casts Totemic Overload
            • Summons orbs that buff you like the boss (DPS players have prio on these)
            • Void zone when dead - position mobs slightly away

            Primalist Arcblade

            • Backstep the Arcing Strike -- stand 8 yards away from melee just in case you miss it

            Primalist Stormspeaker

            Tempest
            • Stormbolt - interrupt with any spare interrupts
            • Summon Squall - low priority interrupt

            Unstable Squall

            Surge
            • Explode on death -- move out of puddle

              Pull 11

              Stormcaller

              • Stormbolt - interrupt
              • Burst down the Stormsurge Totem before Totemic Overload

              Storm Surge Totem

              • Kill ASAP before the Stormcaller casts Totemic Overload
              • Summons orbs that buff you like the boss (DPS players have prio on these)
              • Void zone when dead - position mobs slightly away

              Primal Stormshield

              • DPS down or Purge Stormshield or it damages the party on expiry
              • Their melees do magic damage -- may need some extra defensives

              Primalist Stormspeaker

              Tempest
              • Stormbolt - interrupt with any spare interrupts
              • Summon Squall - low priority interrupt

              Unstable Squall

              Surge
              • Explode on death -- move out of puddle

                The Raging Tempest

                Pull 13

                Soulharvester

                Death Bolt Volley
                • DPS and healers may be unavailable to interrupt because of Shattered Soul

                Ukhel Beastcaller

                • Desecrating Roar - stun
                • Heavy Slash - tank hit

                Desecrated Bakar

                • Is a good boy

                Desecrated Ohuna

                • Rotting Wind - avoidable tank frontal
                • Flying ones will aggro if you're on the hill

                    Pull 14

                    Ukhel Beastcaller

                    • Desecrating Roar - stun
                    • Heavy Slash - tank hit

                    Desecrated Ohuna

                    • Rotting Wind - avoidable tank frontal
                    • Flying ones will aggro if you're on the hill

                    Desecrated Bakar X2

                    • Is a good boy

                    Ukhel Deathspeaker

                    Grasp of the Dead
                    • Decurse Grasp of the Dead if interrupt is missed
                    • Chant of the Dead - Stun or soothe mobs if missed

                    Risen Warrior

                    • Mortal Strike - stun if possible, applies 30% healing debuff to tank
                    • Scary to pull multiples of these

                    Risen Mystic

                    Swift Wind
                    • Purge mobs if Swift Winds is missed
                    • DK can control undead so you get the buff instead!

                    Pull 15

                    Ukhel Beastcaller

                    • Desecrating Roar - stun
                    • Heavy Slash - tank hit

                    Desecrated Bakar X2

                    • Is a good boy

                    Risen Warrior

                    • Mortal Strike - stun if possible, applies 30% healing debuff to tank
                    • Scary to pull multiples of these

                    Risen Mystic

                    Swift Wind
                    • Purge mobs if Swift Winds is missed
                    • DK can control undead so you get the buff instead!

                        Pull 16

                        Soulharvester

                        Death Bolt Volley
                        • DPS and healers may be unavailable to interrupt because of Shattered Soul

                        Risen Warrior

                        • Mortal Strike - stun if possible, applies 30% healing debuff to tank
                        • Scary to pull multiples of these

                        Risen Mystic

                        Swift Wind
                        • Purge mobs if Swift Winds is missed
                        • DK can control undead so you get the buff instead!

                        Ukhel Deathspeaker x2

                        Grasp of the Dead
                        • Decurse Grasp of the Dead if interrupt is missed
                        • Chant of the Dead - Stun or soothe mobs if missed

                            Pull 17

                            Ukhel Beastcaller

                            • Desecrating Roar - stun
                            • Heavy Slash - tank hit

                            Desecrated Bakar X4

                            • Is a good boy

                            Ukhel Corrupter x2

                            • Death Bolt - interrupt but not priority
                            • No need to interrupt Necrotic Eruption, just move out of bad

                            Ukhel Deathspeaker

                            Grasp of the Dead
                            • Decurse Grasp of the Dead if interrupt is missed
                            • Chant of the Dead - Stun or soothe mobs if missed

                            Risen Warrior

                            • Mortal Strike - stun if possible, applies 30% healing debuff to tank
                            • Scary to pull multiples of these

                            Risen Mystic

                            Swift Wind
                            • Purge mobs if Swift Winds is missed
                            • DK can control undead so you get the buff instead!

                            Pull 18

                            Ukhel Deathspeaker

                            Grasp of the Dead
                            • Decurse Grasp of the Dead if interrupt is missed
                            • Chant of the Dead - Stun or soothe mobs if missed

                            Risen Warrior x2

                            • Mortal Strike - stun if possible, applies 30% healing debuff to tank
                            • Scary to pull multiples of these

                            Risen Mystic x2

                            Swift Wind
                            • Purge mobs if Swift Winds is missed
                            • DK can control undead so you get the buff instead!

                            Ukhel Corrupter x2

                            • Death Bolt - interrupt but not priority
                            • No need to interrupt Necrotic Eruption, just move out of bad

                                Pull 19

                                Soulharvester

                                Death Bolt Volley
                                • DPS and healers may be unavailable to interrupt because of Shattered Soul

                                Ukhel Beastcaller

                                • Desecrating Roar - stun
                                • Heavy Slash - tank hit

                                Desecrated Ohuna

                                • Rotting Wind - avoidable tank frontal
                                • Flying ones will aggro if you're on the hill

                                Ukhel Deathspeaker

                                Grasp of the Dead
                                • Decurse Grasp of the Dead if interrupt is missed
                                • Chant of the Dead - Stun or soothe mobs if missed

                                Risen Warrior

                                • Mortal Strike - stun if possible, applies 30% healing debuff to tank
                                • Scary to pull multiples of these

                                  Pull 20

                                  Soulharvester

                                  Death Bolt Volley
                                  • DPS and healers may be unavailable to interrupt because of Shattered Soul

                                  Risen Warrior

                                  • Mortal Strike - stun if possible, applies 30% healing debuff to tank
                                  • Scary to pull multiples of these

                                  Risen Mystic

                                  Swift Wind
                                  • Purge mobs if Swift Winds is missed
                                  • DK can control undead so you get the buff instead!

                                  Ukhel Corrupter x2

                                  • Death Bolt - interrupt but not priority
                                  • No need to interrupt Necrotic Eruption, just move out of bad

                                      Pull 21

                                      Ukhel Corrupter x2

                                      • Death Bolt - interrupt but not priority
                                      • No need to interrupt Necrotic Eruption, just move out of bad

                                      Risen Warrior

                                      • Mortal Strike - stun if possible, applies 30% healing debuff to tank
                                      • Scary to pull multiples of these

                                      Risen Mystic

                                      Swift Wind
                                      • Purge mobs if Swift Winds is missed
                                      • DK can control undead so you get the buff instead!

                                      Teera and Maruuk

                                      Pull 23

                                      Balara

                                      • DPS and Healers stand against the fence to bait Vehement Charge
                                      • Soothe if Batak is killed first

                                      Batak

                                      Bloodcurdling Shout
                                      • Broad Stomp - avoidable tank frontal
                                      • Soothe if Balara is killed first

                                        Balakar Khan